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Riven TraumaCore

Medical Roleplay, Reimagined.

An immersive FiveM medical system focused on emergency response, patient interactions, and meaningful medical gameplay.

Latest build v7.9.18

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Riven TraumaCore

Riven TraumaCore in-game

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Overview

Riven TraumaCore is developed to improve medical and emergency response experiences within FiveM.

Rather than relying entirely on basic revive interactions, TraumaCore focuses on giving emergency personnel more meaningful medical tools and interactions.

Its design emphasizes immersive treatment, practical equipment use, and integration with roleplay environments.

Best suited for: EMS, fire-rescue, law enforcement, and medical roleplay communities.

Feature Areas

  • Medical and patient interactions
  • Incapacitation and recovery mechanics
  • Medical equipment interactions
  • Medbag deployment and management
  • AED equipment interactions
  • Tourniquet-related treatment functionality
  • Medical UI and treatment controls
  • Configurable medical behavior

Areas of development. Exact included features are confirmed in each release's documentation.

Verified Features

Medical status interface
Patient status and care interface (F7).
Assessment & treatment
Patient assessment and treatment interactions.
Incapacitation & revival
Incapacitation and revival states.
Medical equipment
Medical bags, transport equipment, AED, and tourniquets.

Compatibility

  • — Requires ox_lib and ox_target
  • — Documented server.cfg uses OneSync
  • — Default F7 overlaps PA Dynamics — rebind one before combined use
  • — For gameplay only — not medical training

Installation guides are available in the documentation.

Changelog

Released
v7.9.18

Staff Heal Button

FeatureNew features
  • Added a Heal (staff) button to the treatment panel (Examine & Treatment), plus /medheal [id] (no id heals yourself; also works from the server console).
  • Fully heals the player: a downed player is revived with full health; a player who is up but hurt has every wound, bleed, fracture, tourniquet, limb damage and blood cleared. Each heal is logged in the server console (who healed whom).
  • Only players with the command.medheal permission see or can use it, and the server checks every press. Admins already have it with add_ace group.admin command allow (txAdmin's default); otherwise add add_ace group.admin command.medheal allow.
  • Settings: Config.Heal (Enabled, Command, Ace, AllowSelf, Label, Time). /medheal also clears injuries txAdmin's heal leaves on players who weren't downed.
  • Files changed: sv_medical.lua, cl_tourniquet.lua, config.lua.

Customer release. Current customer archive: riven_trauma_core_v7.9.18.zip. Changes are documented in the supplied README; availability is verified, not in-game behavior.

v7.9.17

AED Cable Fix, Trunk-Only Doors & ox_target Error

FixBug fixes
  • AED pad cables no longer fling the patient or medic across the map: the cables attach to nothing and are pinned to the AED connector and pad every frame, while still hanging and following the patient and AED.
  • Taking or returning the AED opens only the trunk; vehicles without a trunk (vans / ambulances) open their rear doors instead. Optional override: Config.AED.AEDDoors = { 5 } (door indexes).
  • Fixed the F8 error "ox_target option rgm_aedobj_*: native 9f47b058362c84b5: exception"; AED checks now fail quietly instead of erroring every frame.
  • Files changed: cl_aed.lua. Includes the fixed riven_med_props.ytyp.
v7.9.16

Trauma Shears Actually Cut

ImprovementImprovements
  • The clothing shears are now two halves hinged at the rivet (new riven_med_shears_lo / riven_med_shears_hi models); the jaws open between snips and snap shut on each snip sound.
  • Shears are held like real trauma shears: blades on edge to the body pointing along the cut, lower blade under the fabric, pivot at the end of the slit instead of 15 cm away. Settings: Config.ClothingCut.ShearsAnim (OpenDeg, PitchDeg, Behind, Height); falls back to the one-piece shears if the new models aren't streamed.
  • Restart the server (or the resource, then reconnect) so the new models stream.

Customer release. Current customer archive: riven_trauma_core_v7.9.16.zip. Changes are documented in the supplied README; availability is verified, not in-game behavior.

v7.9.15

CPR & AED Pads Roll Patient Onto Back

FeatureNew features, Improvements
  • Starting CPR or attaching AED pads on an unconscious patient now rolls them flat onto their back right away (the same pose as "Roll onto back"), once the server accepts the treatment. Nothing happens if they are already on their back. Settings: Config.RecoveryPosition.AutoBackFor = { cpr = true, aed_pads = true }.
  • Includes 7.9.14: "Roll onto back" now lays the patient flat on their back (the CPR patient pose) instead of returning to the side-writhe animation. The menu offers Left side / Right side / Onto back for any unconscious patient, minus the position they are already in, and the pose is shared as the rgmPose player state and cleared when they get up. Setting: Config.RecoveryPosition.Poses.back.

Customer release. Current customer archive: riven_trauma_core_v7.9.15.zip. Changes are documented in the supplied README; availability is verified, not in-game behavior. License and saved Discord identity requirements are unchanged.

v7.9.13

Recovery Position & Clothing-Cut Camera Fix

Feature / FixNew features, Bug fixes
  • Includes the 7.9.12 recovery-position update: left and right poses for unconscious patients, a roll-back action, and configurable poses and settings.
  • Fixes the clothing-cut close-up camera for patients on the ground, keeping it above ground and clear of obstructions; pauses the patient's downed animation during cutting.

Customer release. Current customer archive: riven_trauma_core_v7.9.13.zip. Changes are documented in the supplied README; availability is verified, not in-game behavior. License and saved Discord identity requirements are unchanged.

v7.9.11

On-Patient Clothing Cuts & AED Pads

FeatureNew features
  • Trauma shears follow seams on the patient's actual clothing, with a close-up camera and a visible seam opening as the medic cuts. Completed shirt cuts fall away from the patient.
  • AED electrode pads appear on the patient's chest with male and female fits, with cables connecting each pad to the AED. Cable reach increases from 3 m to 4.5 m; pads and cables clear when removed or the AED is picked up.
  • Camera and seam settings are available in Config.ClothingCut; pad placement and cable settings are available in Config.AED.PadsOnPatient.

Customer release. Current customer archive: riven_trauma_core_v7.9.11.zip. Changes are documented in the supplied README; availability is verified, not in-game behavior.

v7.9.10

Trauma Shears & Treatment Props

FeatureNew features
  • Medics can cut clothing from injured or downed patients through F7 or /cutclothes, using a seam-following trauma-shears mini-game. Nearby players see the shears and clothing changes.
  • Clothing cutting supports freemode peds, excludes self-treatment by default, and is configurable through Config.ClothingCut.
  • Treatment supplies appear in the medic's hand while used; limb wraps and chest seals appear on patients until healed, with fitted female-ped versions. Used packaging is removed after three minutes. Settings: Config.TreatmentProps.

Customer release. Current customer archive: riven_trauma_core_v7.9.10.zip. Release confirms availability, not in-game testing.

v7.9.7

Customer Build 7.9.7

FixBug fixes
  • Updated customer build supplied by the development team; a detailed change list is pending.

Customer release. Current customer archive: riven_trauma_core_v7.9.7.zip. Release confirms availability, not in-game testing.

Build notice. A detailed change list for this package is pending. No additional fixes or features are claimed; in-game behavior has not been tested here.

v7.9.5

Optimized Models & Blood Performance

PerformanceImprovements
  • Arm and leg tourniquet models are much lighter (close-up detail reduced from ~6,600 to ~1,400 vertices) with texture data cut from about 12 MB to 0.75 MB.
  • The arm strap ring is 25% wider so it sits on the upper arm instead of clipping into it.
  • Blood spatter raycasts now run as async shape tests instead of blocking the frame.
  • Surface blood redraws a few marks per frame when re-entering a bloody area or when blood dries, instead of thousands of decal calls in one frame. Visuals are unchanged.

Customer release. Current customer archive: riven_trauma_core_optimized.zip. Release confirms availability, not in-game testing.

Build notice. In-game behavior is untested.

v7.9.5

AED Placement & Tourniquets

Feature / Medical EquipmentNew features
  • Added manual ground placement for carried AEDs with placement preview and pickup interaction.
  • Integrated arm and leg tourniquet models directly into Trauma Core.
  • Added tourniquet interactions for treating qualifying limb injuries and removing applied tourniquets.
  • Expanded the F7 patient-care interface with tourniquet information and removal controls.
  • Preserved the existing AED, medbag, carry, stretcher, and other medical modules in the packaged update.

Installation note. Replace the complete Trauma Core resource folder and merge existing custom settings into the new configuration. The integrated tourniquet system does not require the separate tourniquet preview resource.

v7.9.4

Patient Transport & AED Interaction

Fix / InteractionBug fixes, Improvements
  • Improved options for moving a carried patient onto a nearby stretcher or into a vehicle.
  • Adjusted interaction reach and context prompts for vehicle and stretcher placement.
  • Added or refined AED set-down and pickup interactions in the medical workflow.
v7.9.3

Stretcher & Ambulance Loading

Feature / InteractionNew features
  • Added a documented workflow for loading patients from stretchers into ambulances.
  • Expanded patient-carry interactions used with compatible vehicles and equipment.

Purchase

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